Retro

Status and Elements:
Elemental damage is more related to "damage types" than "universal forces" -- kind of the opposite of the original Final Fantasy, really. Opposing elements are listed opposite each other.

ColdHeat
WaterElectric
HolyDark


Mild status are effects that aren't really that big a deal.

NameEffectHeal Naturally?Heal Medically?Heal Magically?
Poison2 damage per turn and small amounts of damage while travellingYesYesYes
Stunlose next action in combatYesNoNo
Sleepcannot act until actively woken upYesNoYes
Blindall hits are calculated using only weapon's base %NoYesYes

Serious status can significantly turn a battle around.

NameEffectHeal Naturally?Heal Medically?Heal Magically?
Paralyzelose next 5 combat actionsYesYesYes
Confusenext 3 combat actions are determined by the GM randomlyYesNoYes
Sickprevents HP restore by medicine or magicYesNoYes
Toxic10 damage per turn and unable to travel by oneselfNoYesYes

Deadly status pretty much screws the victim.

NameEffectHeal Naturally?Heal Medically?Heal Magically?
Petrifyvictim turns into stoneNoNoYes
Deadreduces hit points to 0NoNoYes
Insaneactions are random and generally detructive to everyone (including victim)NoNoYes
Charmnext 3 combat actions are favorable to opponents (determined by GM)YesNoYes


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